![]() ![]() Equippable Weapons and Armor Back in Part I, when I was talking about the starting equipment of actors, I said that the starting equipment can only be weaponry/armor that the actors class will allow. The idea of positions in RMVX is similar, but an actor's position cannot be changed in gameplay, it's class will determine where he stand's in battle. ![]() In this video (4 minutes and 16 seconds in), BrickroadBrickroad talks about switching the position of characters in Final Fantasy to make it harder for enemy's to target your weaker party members. You've got 3 choices, front, middle, and rear. The position of an actor in battle is a hidden stat (not displayed in gameplay) that determines how easy it is for the enemy to target the actor. Choose your Battle Position, Weapon, and Armor! As you can see, there is a box labeled "Position:" directly to the right of the "Name:" box. Just type the desired name in the box labeled "Name:". Naming a class is another pretty basic function. As before, the entire right of the window is devoted to the selected class. The "change maximum" is and will always serve the same function of creating blank slot, and the delete button is as handy as it was in Part I. In the case of classes, RMVX has created 8 samples to work with. This list is pretty common and you will see it a lot in the database. In RMVX, a class will determine the following: -What weaponry can be equipped by an actor of that class -What armor can be equipped by an actor of that class -What "Position" an actor of that class takes in battle (the chances of getting damaged) -The element efficiency of the actor (to be explained later in the tutorial) -The states efficiency of the actor (to be explained later in the tutorial) -The skills that the actor will learn (and the order in which they are learned) As you can see, there is a lot that classes do in VX, so get ready to sponge up some information! Creating a Class, Deleting a Class, and all that Jazz! Go ahead, click the "Class" tab, see what happens! Similar to the actors tab, there is a list to the left of the window with a "change maximum" button. If you're into the Pokemon thing, just think of a class as the different elements of Pokemon (Grass, Water, Psychic, etc.). ![]() As you probably guessed, we will be doing everything in the database, so click that stack of papers and get ready! Let's Begin the Class! Hopefully you all have played an RPG and have a decent idea of what a "class" is. Welcome to Part II Hey everyone, Ben_Random is back! In this tutorial we will be tying up some loose ends that I left in Part I, and going into further detail about classes in RMVX. ![]()
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December 2022
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